Close in spirit
Battle Worlds: Kronos
The year before last Warhammer 40 000: ArmageDdon It was not perfect, but several patches and a pile of additions (including one free) did their job: albeit in many ways obsolete and unpretentious, but just as fascinating and large -scale Vargam among modern games comes across infrequently.
Recently publisher, company SLITHERINE , with a mysterious look announced the continuation. Alas, you won’t hide it in a bag: DA ORKS , Of course, the game is “independent”, but in fact this is the same Armageddon, only about the orcs.
Panzer Orks
We are returning to Armageddon, only now we will have to manage not with a steel legion or space marines, but with the steep guys Gazkulla Trak. The second time we will not chew old mechanics: in two years in this regard, nothing has changed. But after tens of hours of heavy battles on the side of mankind, the illiterate speech of green -nominal dosks in briefings before the missions can only be welcomed. The translation into Russian appropriate, in the spirit of “we are going to rob people, and not to shoot the snot on the firing”, so you can not worry about the atmosphere of a complete mess.
► The speech of the orcs has always been distinguished by a special charm, so any game on Warhammer 40,000, in which they give to listen to the reasoning of the green -skinned people, deserves the attention of fans of the universe. It is a pity that all the dialogs are static text against the background of a beautiful picture.
Small training will quickly explain the basics of Armageddon, but this wargam is already easy to master. The success of protective and attacking actions is affected by many factors. So, for example, the number of the detachment is not so important if the fighters fell in spirit, and even come from the unhealthy side. The principles remained the same, only one thing has changed: now you are governing Vaaghu you.
► Battle, literally, titans! While the steel monsters rumble in this part of the map, there is a battle between dozens of infantry detachments east.
You should not be scared: the interface honed in the original will explain which of the enemies to beat on the head of the knit on the head, and in whom it is better to fade from afar. The Lordz Games And Flashback Games deserve praises for creating a deep, but at the same time simple and understandable Vargam. Flexible setting of complexity will allow you to fun in DA ORKS both to the veterans of the genre and beginners. Fans of the Universe will not leave offended: here are four hundred units – an unprecedented for games on W40K number.
The last argument of the green houses
The main stars DA ORKS – Orcs – adore hand -to -hand combat. Crowds of guys with rubies, pajigals and tankalomas are great for stripping fortifications and settlements of people. Squags are especially noticeable – these freaks run in huge flocks and easily cope with light infantry. When it comes to a serious fight, tanks with monstrous claws are rolled out on the battlefield, fighting fortresses with huge guns, non -casual taptuns and frightening hargants. In certain situations, your wards can even convert the equipment captured from people into very solid machines.
► graphics here and so schematic, but if you want even more asceticism and oldskul, a special view will help.
A huge selection of troops and the transfer of forces from one scenario of the campaign to the next guarantee that you will spend a lot of time to modernize the troops, choosing optimal detachments for your hordes. It is more logical to collect an army from experienced fighters who showed themselves in battle, but losing such veterans will already be much more offensive.
However, even after the passage of plot campaigns, including a “hypothetical”, in which the orcs deal with the arrived cosmodesant, to put an end to the game early: the local AI is the enemy, however, serious, but still not to compare with a person.
► New units can be bought right during the battle – as soon as a “vacant place” appears. The choice is great, but simply to gain the most expensive tanks will not work: only a balanced army will achieve success.
Many Slitherine games in network mode use the specific PBEM system (this time it was called by the eerie abbreviation PBEM2 ++). But the essence is simple: you make a move, the game sends his results to another player, after which the card is closed, but in general you will not need to do anything until the opponent thinks out his further maneuvers. This approach seems obsolete and is suitable for fans of leisurely parties. Or inveterate chess players.
However, there is something new. A skirmish mode has appeared in DA ORKS, which allows you to create a game according to the specified conditions and with the right to manage the units of several fractions available in Armageddon.
► without script surprises will not do. However, if when setting up the difficulty level to set the checkpoints, then all the AI maneuvers will be visible to the naked eye.
► and nothing that the graphics in the game are simple, the assault on the fortified positions of the steel legion looks great. It's a shame of something else: the hordes seem to be the orcs, but in reality people are always noticeable.
The specific organization of the network regime has its advantages. For example, cross -platform multiplayer – the project also went to iOS. By the way, on the iPad (even the second generation – the game is not particularly demanding on resources) DA ORKS is much more appropriate and sympathetic, although in this case the sensory screen is not the best mouse replacement.
* * *
The rest of the DA ORKS is almost no different from the original https://sister-site.org/amigo-wins/. Do not wait for the invasion of chaos or tyranids – surprises, alas, will not be. Familiar aspects of the conflict, a familiar landscape, a familiar interface … Wargam turned out good, and given its price, this is an excellent occasion to get acquainted with the ArmageDdon line. True, another game on the same engine, on the same planet, with the same participants and according to the same rules in the future, of course, I do not want to.
Those who are frightened by the “flat” essence or palette of the novelty, you can advise to wait for November. And release Warhammer 40 000: Sanctus Reach – step -by -step three -dimensional strategy from the same Slitherine.
Pleased
Sharped
- a huge selection of units and tactics;
- Convenient interface;
- Large -scale battles.
- Not a continuation, but another (albeit solid) addition;
- (too) well -known fractions and landscapes.
How we played
What: The game is provided by the publisher On what: PC and iPad How many: 14 hours on PC and three hours on iPad.
"Achivka" of the editorial office
"In the name of the gods"
Pass the game only by two units: one hill.
About localization
Texts in Russian.
Site assessment
6.5
Medium
Verdict
Bargage Warhammer 40 000 and a great reason to meet ArmageDdon. However, those who played enough in the original, have nothing to do here.